PROJECT SQUISH (2023 - ?)
Project Squish is a small, goofy, physics-based 3D game being developed in the Godot Engine. The goal is for it to be available in late 2023/early 2024 on the Steam storefront.
Team Size: 1
Development: September 15 2023 - ?
Role: Everything
PROJECT ECTO (2021 -Â ?)
Team Size: 1
Development: January 2nd, 2021 - ?
Role: Everything
Project Ecto is an in-progress title inspired by elements of my previous work Project Hazard as well as some of my favorite retro video games. In light of the recent Unity installation fee decision of September 2023, Project Ecto is currently on pause.
ORGANPUNK: OPEN YOUR HEARTÂ (2019)
Team Size: 4
Development: May 24th, 2019 - May 31st, 2019
Role: 3D Animator, Rig Engineer, 3D Environment Artist, Ui Artist
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Organpunk is a prototype stealth game that was made in one week for Cyberpunk Jam 2019.
You play as Mao, a cybernetically enhanced human who has just had vital components of her body stolen in a brutal twist of dystopian thievery.
THE MAGUS' APPRENTICE (2019)
Team Size: 14
Development: January 2019 - May 2019
Role: Project Director and Producer.
Animator, Environment & Character Mesh Rigging, Audio Engineer, Narrative, Level Design, 3D Artist, 2D Artist.
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The Magus' Apprentice is a First Person "Magepunk" Puzzle game. You have been invited to a secret facility by a world-renowned Magus, Godrith Ains. The facility is hidden from the public; nobody knows your whereabouts. You must use magic to control the elements, and solve the puzzles. Prove yourself worthy. Godrith is waiting for you.
HOUSE TRAP (2018)
Team Size: 10
Role: 3D Artist & Animator
I also came up with the title!
"House Trap" is a puzzle platformer where the player can switch between control of a human test subject and a mouse. The two are stuck in a government test, which places them in a recreation of a 1960s home. They must work together to solve puzzles, and escape the house trap!
*I have not yet received a build of the project, but I will post gameplay captures as soon as I do*
PROJECT HAZARD (2018 - ?)
Team Size: 2
Role: Game Designer, 3DÂ Artist, 2D Texture Artist, Animator, Level Designer, Programmer, Composer
Over the summer of 2018, my close friend and I conceptualized a game together. Using the skills I practiced at Fitchburg State University, I built a basic concept level for the game which I codenamed "Project Hazard." The goal was to create a retro survival horror-style game heavily inspired by some our favorite classics such as "Resident Evil." Unfortunately, life got in the way, and the project never got off the ground. There were early ideas jotted down, but my friend and I haven't had time to collaborate due to our life responsibilities. The game has been put on the backburner and for now remains as only a small conceptual demo. Elements of it inspired me to start work on my latest project, codenamed Project Ecto.
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Made in Unity
LOOT EVERYTHING (2018)
Team Size: 6
Role: Generalist Designer, Animator, 3D Artist
"Loot Everything" is an isometric point-and-click dungeon crawler, where the goal is to solve puzzles, kill all the monsters, and loot all of the gold.
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Made in Unity
BUN FOREST (2018)
Team Size: 4
Roles: Generalist Designer, Level Designer, Art Lead, 3D Artist, 2D Texture Artist
Protect your village from rabid mutant Buns in this bite-sized FPS shooter made by a small group of 4!
Made in Unity
PIZZA TIME! (2017-2018)
Team Size: 11
Roles: Animator, 3D Artist
"Pizza Time!" is a VR game by
Stopped Clock Studios that's all about building pizza! It started as a small group project in Fall of 2017. In the Spring of 2018, the game became part of our program's capstone and more people, like myself, joined the team to add more content and functionality!
Made in Unity
STARSHIP CONLON 329 (2017)
Team Size: 3
Role: Producer, Director, Level Builder, Texture Photographer
Have unexpected problems in game development ever made you wish you could smash your workspace to pieces and never look back? Don't worry, we've been there too!
Starship Conlon 329 is a 1:1 scale virtual replica of its real game design classroom counterpart at Fitchburg State University, which we've had many courses in.
What better way to take out some frustration? It's a dream come true!
Made in Unity
LEVEL DESIGN FINAL PROJECT (2017)
Team Size: 4
Role: Level Designer, Animator, Blueprint Scripter
The overworld we created is segmented into 4 distinct sections that each person worked on individually. I was in charge of stringing all 4 levels together and ensuring each could load the next once the player reached a specific point. The overworld was never named, but the different sections have titles which pop in as the player reaches them. The following clips and screenshots show my portion of the project, which forms the beginning of the level.
Made in Unreal
GLORIOUS CAGEIA (2016)
Team Size: 3
Roles: Design Generalist, 3D Artist, 2D Texture Artist, Level Designer
Cageia is the Happiest* Dictatorship* on Earth. It is a flourishing city, started by it's founding father Nick Cage. Modeled by the team in Maya, this project places you in Cageia Plaza, the shining entrance which welcomes tourists to the city.
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Made in Unity
MODUS VIVENDI (2016)
Team Size: 3
Roles: Director/Lead Designer, Level Designer, Narrative Designer, Programmer, 3D Artist, 2D Texture Artist, Sound Effects, Composer
Modus Vivendi (Latin for: "Way of Life") is a short narrative story about a man who has lost his mind.
This was the first project where I got to take the reins as the team lead while I was learning the ropes of Game Development.
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Made in Unity